I am making a class to do matrix (and vector) math for a test I am running and to learn more C++. The class looks like this:
class utlMatrix
{
private:
int num_rows;
int num_cols; // number of columns
double **data; // array of pointers to the data
public:
// default constructor, with initialization
utlMatrix() : num_rows(0), num_cols(0), data(NULL) {};
// constructor with size
utlMatrix(int, int);
// destructor
~utlMatrix();
// copy constructor
utlMatrix(const utlMatrix&);
void copy(const utlMatrix &old); // copy 'old' to 'this'
void zero(); // sets all values to zero
void fill_rand(); //fills the data with random stuff
void print(std::ostream&); // prints the matrix to a file
// Operators
utlMatrix& operator=(const utlMatrix&); // copies matrices
friend utlMatrix operator+(const utlMatrix&, const utlMatrix&); // adds 2 matrices
utlMatrix operator*(const utlMatrix&) const;
//friend utlMatrix operator*(const utlMatrix&, const utlMatrix&); // multiplies 2 matrices
};
Copy Constructors, assignment operator and destructor
// copy constructor
utlMatrix::utlMatrix(const utlMatrix &old) {
copy(old);
}
utlMatrix& utlMatrix::operator=(const utlMatrix &old) {
copy(old);
return *this;
}
void utlMatrix::copy(const utlMatrix &old) {
num_rows = old.num_rows;
num_cols = old.num_cols;
data = new float*[num_rows];
for (int i = 0; i < num_cols; i++)
data[i] = new float[num_cols];
for (int i = 0; i < num_rows; i++)
{
for (int j = 0; j < num_cols; j++)
data[i][j] = old.data[i][j];
}
}
utlMatrix::~utlMatrix()
{
for (int i = 0; i < num_rows; i++)
delete [] data[i];
delete [] data;
}
Multiplication operators, I tried both, both failed if used twice in a row.
/*
utlMatrix operator*(const utlMatrix &left, const utlMatrix &right)
{
// first determine if the matrices can be multiplied
if (left.num_cols != right.num_rows)
{
std::cout << "Error using *, Inner dimensions must agree." << std::endl;
exit(-1);
}
// create the new matrix
utlMatrix newmat(left.num_rows, right.num_cols);
for (int i = 0; i < left.num_rows; i++)
for (int j = 0; j < right.num_cols; j++)
for (int k = 0; k < right.num_rows; k++)
newmat.data[i][j] += left.data[i][k] * right.data[k][j];
return newmat;
}
*/
utlMatrix utlMatrix::operator*(const utlMatrix &right) const
{
if ( this->num_cols != right.num_rows)
{
std::cout << "Error using *, Inner dimensions must agree." << std::endl;
return utlMatrix();
}
utlMatrix newmat(this->num_rows, right.num_cols);
for (int i = 0; i < this->num_rows; i++)
for (int j = 0; j < right.num_cols; j++)
for (int k = 0; k < right.num_rows; k++)
newmat.data[i][j] += this->data[i][k] * right.data[k][j];
return newmat;
}
The copy constructor, assignment and addition operators all work fine. When I try to multiply 1 matrix by another it works the first time but fails on the second. I altered the code to write out when it enter a constructor, operator and destructor in addition to printing the matrices after the multiplication. The math is good for the first matrix and the code fails with:
Unhandled exception at 0x776015de in sandbox.exe: 0xC0000005: Access violation writing location 0xcdcdcdcd.
From the screen output I know this is happening after the copy constructor is called following the second multiplication. The addition operator mirrors the first multiplication operator and appears to work fine, no exceptions, the copy constructor and destructor happen as expected. I found 2 answers on SO, Matrix class operator overloading,destructor problem and Matrix Multiplication with operator overloading. I checked to make sure that my pointers were not copied. The copy constructor does create a new object with a new pointer to data. If I run:
int main()
{
utlMatrix A(3,3);
utlMatrix B(2,2);
A.fill_rand();
B.fill_rand();
B = A;
return 0;
}
The debugger shows:
A {num_rows=3 num_cols=3 data=0x000365c0 ...} utlMatrix
B {num_rows=3 num_cols=3 data=0x00037c50 ...} utlMatrix
What did I miss? Here is how I actually used the operator. Failure occurs after D = A * B;
#include "utlMatrix.h"
int main()
{
// create the first matrices
utlMatrix A(3,3);
utlMatrix B(3,3);
utlMatrix C(3,2);
// fill them with random numbers
A.fill_rand();
B.fill_rand();
C.fill_rand();
utlMatrix D = A * B;
utlMatrix E = A * C;
utlMatrix F = B * C;
}