This is another question that is about a project from this page Pygame.transform.rotate scales istead rotation
I got the barell rotating but now I tried to make a bullet moving toward the mouse click position. So here is what I've done about it.
constants.py
pygame.init()
scr = pygame.display.list_modes()
resolution = (scr[0][0],scr[0][1])
angle = 0
barell = pygame.image.load("barell.png")
tux = pygame.image.load("tux.png")
tux2 = pygame.transform.scale(tux,(100,100))
cropped = pygame.Surface((10,30))
mouse_pos = rx,ry = 0,0
bullet = pygame.image.load("bullet.png")
faster_bullet.py
import pygame
import groups,math,constants
class Missile(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = constants.bullet
self.rect = self.image.get_rect()
self.rect.x = 750
self.rect.y = 550
self.speed = 1
self.angle = 0
def add_to_group(self):
groups.all_sprite_group.add(self)
groups.bullet_group.add(self)
def move(self):
self.rect.x += math.sin(self.angle) * self.speed
self.rect.y -= math.cos(self.angle) * self.speed
pygame.transform.rotate(constants.bullet,self.angle)
event.py
import pygame,sys,math,constants
from pygame.locals import *
from faster_bullet import *
import screen
class Event(object):
def __init__(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == MOUSEBUTTONDOWN and event.button == 1:
constants.mouse_pos = event.pos
b = Missile()
b.add_to_group()
dx = b.rect.x - constants.mouse_pos[0]
dy = b.rect.y - constants.mouse_pos[1]
b.angle = math.degrees(math.atan2(dx,dy))
print b.angle
elif event.type == KEYDOWN and event.key == K_c:
pygame.image.save(screen.screen,"screenshot.png")
But when I click somewhere on the screen it moves in one of these three positions and stop on the edges of the screen.
I tried following these instructions to solve the problem but none worked for me.
How to make an enemy follow a player in pygame? - the answer at the bottom
But I think that my math knowledge is the real problem as I have no idea what sin,cosin mean as I just finished primary school. I just followed this tutorial for the movement http://www.petercollingridge.co.uk/pygame-physics-simulation/movement