I think you might be confusing "mapping" with "storage". In a mathematical (or algorithmic) sense, if you "map" a key to a value, then that is a one to one mapping and until it has been changed, when you look up that key, you will always get that value. It doesn't matter yet how it actually works or whether whatever object is used to implement the map has been "rotated" or not. Look up a key, get the value. In your case, before or after rotation, if you look up "12" for example, you will always get 2. Do you see what I'm saying? Order here, doesn't matter. Therefore, if you use std::map from the STL, you lose control over guarantees on the order in which the elements are stored.
Now, what you're asking has to do with the implementation and in particular, with how the elements are stored, so what you need is an STL container that guarantees order. One such container is a vector. It seems to me that what you might want is probably a vector of pairs. Something like this would work:
#include <vector>
#include <map> //for std::pair
#include <iostream>
#include <algorithm> //for std::rotate
typedef std::pair<int,int> entry;
typedef std::vector<entry> storage;
void print( const char* msg, const storage& obj )
{
std::cout<<msg<<std::endl;
for(auto i : obj)
{
std::cout << i.first << "," << i.second << std::endl;
}
}
void lookup(int key, const storage& obj)
{
for(auto i : obj)
{
if( i.first == key )
{
std::cout<<"\t"<<key<<"=>"<<i.second<<std::endl;
return;
}
}
std::cout<<key<<"not found"<<std::endl;
}
int main()
{
storage mymap = {entry(122,1),entry(12,2),entry(3,45)};
print("Before rotation", mymap);
lookup(12,mymap);
std::rotate(mymap.begin(),mymap.begin()+1,mymap.end());
print("After one rotation", mymap);
lookup(12,mymap);
std::rotate(mymap.begin(),mymap.begin()+1,mymap.end());
print("After one more rotation", mymap);
lookup(12,mymap);
return 0;
}
Note, however, that because you're using a vector, it will not protect you from adding duplicate pairs or pairs with different keys but the same value and vice versa. If you want to maintain a one to one mapping, you will have to make sure that when you insert elements in, that the "key" and the "value" are not repeated anywhere else in the vector. That should be pretty easy for you to figure out after some reading on how std::vector works.