I'm currently working on a browser game with a PHP backend that needs to perform certain checks at specific, changing points in the future. Cron jobs don't really cut it for me as I need precision at the level of seconds. Here's some background information:
- The game is multiplayer and turn-based
- On creation of a game room the game creator can specify the maximum amount of time taken per action (30 seconds - 24 hours)
Once a player performs an action, they should only have the specified amount of time to perform the next, or the turn goes to the player next in line.
For obvious reasons I can't just keep track of time through Javascript, as this would be far too easy to manipulate. I also can't schedule a cron job every minute as it may be up to 30 seconds late.
What would be the most efficient way to tackle this problem? I can't imagine querying a database every second would be very server-friendly, but it is the direction I am currently leaning towards[1].
Any help or feedback would be much appreciated!
[1]:
- A user makes a move
- A PHP function is called that sets 'switchTurnTime' in the MySQL table's game row to 'TIMESTAMP'
- A PHP script that is always running in the background queries the table for any games where the 'switchTurnTime' has passed, switches the turn and resets the time.