I was wondering, if I export my game as an .exe and all the extra material is imported, turning it into a .pyd - can you decompile the .pyds? Thanks!
Thank you people, I got my answer for any future people who need help: .pyd files are just shared libraries Any tools that allow people to inspect or disassemble a shared library will work on them as well. & for more info : How hard to reverse engineer .pyd files?