Is there an easy way to check if a key is being pressed so I can loop through that in a thread? Preferred not to use a library and definitely not ncurses. There isn't a single thing working that I have found over the internet.
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2 Answers
6
Try this:-
#include <stdio.h>
#include <stdlib.h>
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
#include <fcntl.h>
#include <termios.h>
int main()
{
struct termios oldSettings, newSettings;
tcgetattr( fileno( stdin ), &oldSettings );
newSettings = oldSettings;
newSettings.c_lflag &= (~ICANON & ~ECHO);
tcsetattr( fileno( stdin ), TCSANOW, &newSettings );
while ( 1 )
{
fd_set set;
struct timeval tv;
tv.tv_sec = 10;
tv.tv_usec = 0;
FD_ZERO( &set );
FD_SET( fileno( stdin ), &set );
int res = select( fileno( stdin )+1, &set, NULL, NULL, &tv );
if( res > 0 )
{
char c;
printf( "Input available\n" );
read( fileno( stdin ), &c, 1 );
}
else if( res < 0 )
{
perror( "select error" );
break;
}
else
{
printf( "Select timeout\n" );
}
}
tcsetattr( fileno( stdin ), TCSANOW, &oldSettings );
return 0;
}
From here

Rahul Tripathi
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commonly known as kbhit in windows!os/2!dos land. Keep in mind you have to get the key or this will continue to report there's a keypress available. Call getch() when this indicates a key is ready. – JimR Aug 16 '13 at 20:48
5
I find a simpler way:
#include <X11/Xlib.h>
#include <iostream>
#include "X11/keysym.h"
/**
*
* @param ks like XK_Shift_L, see /usr/include/X11/keysymdef.h
* @return
*/
bool key_is_pressed(KeySym ks) {
Display *dpy = XOpenDisplay(":0");
char keys_return[32];
XQueryKeymap(dpy, keys_return);
KeyCode kc2 = XKeysymToKeycode(dpy, ks);
bool isPressed = !!(keys_return[kc2 >> 3] & (1 << (kc2 & 7)));
XCloseDisplay(dpy);
return isPressed;
}
bool ctrl_is_pressed() {
return key_is_pressed(XK_Control_L) || key_is_pressed(XK_Control_R);
}
int main(int argc, char **argv) {
std::cout << ctrl_is_pressed() << std::endl;
return (0);
};

chikadance
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2Nice, but I assume this will only work if you're in an X environment (in other words, won't work on a pure tty or under Wayland, for example)? – domsson Nov 18 '20 at 15:56
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What's the hell is this: `!!(keys_return[kc2 >> 3] & (1 << (kc2 & 7)))`? Ok, it's some bits manipulating, but where do these magic numbers come from? – gavrilikhin.d Aug 18 '21 at 09:54
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`keys_return` is an array of `32*8` bits, where every bit with the number `kc2` is a status of the corresponding key with keycode `kc2`. Our goal is to convert `kc2` to somewhat of coordinates in "two-dimensional array" `keys_return`. To achieve that, we first need to get correct row by dividing `kc2 / 8` (remember each "row" is `8` bits. `kc2 >> 3` does the same as `kc2 / 8`. Then we get "column" `kc2 % 8`, which is the same as `kc2 & 7`. Hovewer, since it's a bit, we need to shift `1` to get it. – gavrilikhin.d Aug 18 '21 at 10:15
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So, equivalent is `keys_return[kc2 / 8] & (1 << (kc2 % 8)`. Almost like `arr[n/8][n%8]`. – gavrilikhin.d Aug 18 '21 at 10:17