In my code I have run into a problem where my program can not auto-detect which importer to use for a file I included in my content pipeline. How do I enable XNA to import .fxh files in my game?
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What kind of file is a .fxh? – pinckerman Aug 19 '13 at 19:55
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I do not know what an fxh file is off hand as it is the first time I have seen it. But in my case it acts like a text file that holds an extension to an fx file. – user2529011 Aug 19 '13 at 20:44
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1An `fxh` file is to an `fx` file as an `h` file is to a `cpp` file. – Cole Campbell Aug 19 '13 at 20:46
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Set the file's build action to None. This will prevent it from going through the Content Pipeline, but your #include
directives should still work just fine.

Cole Campbell
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