I've got some confusions on the access level in C++ inheritance and more generally how I should design a C++ class.
C++ has three access level specifiers that can be used when inheriting:
- private, protected and public
class Derived : public Base
Is called public inheritance and represents IsA relationship. When inheriting publicly, public members of the base remain public in Derived, protected members remain protected in Derived and private members are private (and not accessible from Derived).
class Derived : protected Base
Is called protected inheritance. This kind of inheritance is rare, and would be used if you don't want to expose the public part of Base when accessed as derived (or through the interface of Derived). In this kind of inheritance the public members in base become protected in derived.
Also see the C++ FAQs
class Derived : private Base
Is called private inheritance. This kind of inheritance can be used to simulate containment (Herb Sutter - Uses and abuses of inheritance). Here public members in Base become private when accessed through the interface of derived.
It can also be noted that protected and private inheritance does not represent the classic IsA relationship. The following polymorphic behaviour is only possible when inheriting publicly:
Derived d;
Base* b = &d;
However, for private inheritance polymorphic behaviour is possible in the first derived class (but not in subsequent).
struct Base{};
struct Derived : private Base
{
Derived()
{
//IsA holds within member functions of Derived, but not
// outside
Base* b = this;
}
};
struct Derived2 : public Derived
{
Derived2()
{
Base* b = this; //Fails to compile...inaccessible base
}
};
int main()
{
Derived d;
Base* b = &d; //Fails to compile
}
For protected inheritance polymorphic behaviour is possible in the all subsequent derived classes (Therefore code in constructor of Derived2 here above would compile), but not outside of class member functions.
Herb Sutter comments on reasons for using non public inheritance in Uses and abuses.
Finally, a comment concerning your example above: Usually Car would be abstract (an interface, consisting only of pure virtual functions), and therefore it would not contain any data members, but leave it open to the implementation. This is a guideline concerning inheritance that I've heard somewhere Sutter - Exceptional C++:
Inherit publicly in order to be reused by code that uses base classes polymorphically.
Your example would/could become:
struct Car
{
//Note: const used as brandName should not modify logical state.
virtual const std::string& brandName() const = 0;
//...virtual ~Car(), amongst others, depending
// on whether you intend to be deleted via this interface...
};
// Note: public inheritance implied by struct
struct CarFromFile: /*public*/ Car
{
CarFromFile( std::ifstream& file )
: brandName_( strFrom( file ) ),
manufacturer_( strFrom( file )
{
}
virtual const std::string& brandName() const{ return brandName_; }
private:
std::string strFrom( std::ifstream& file )
{
std::string value;
if( file >> value ) { return value; }
throw std::runtime_error( "Invalid file format!" );
}
std::string brandName_;
std::string manufacturer_;
//etc...
};
The fact that you make the accessor abstract, allows freedom from
the perspective of the implementer of derived, and defines the service
required by the client of base, independent of how the actual data looks.