__device__ __inline__ double ld_gbl_cg(const double *addr) {
double return_value;
asm("ld.global.cg.f64 %0, [%1];" : "=d"(return_value) : "l"(addr));
return return_value;
}
The above code is from here: CUDA disable L1 cache only for one variable
According to the author, "d" means float, "r" means int.
I want to write a small piece of inline asm code, I want to know whats the symbol for rest of the primitive type variables (like unsigned short, unsigned long long, float-32, etc), I cannot find that from ptx isa.
I use letter "l" to represent unsigned long long, is that correct?