Please have a look at my related question:
High resolution Image - OutOfMemoryError
Try to minimize the memory usage of your application by keeping the background image as small as possible.
This can be done via:
- cropping the image so that it fits the screen
- compress the image further (use e.g. photoshop) before even using it in the app
- use the below method to load your bitmap
- recycle the bitmap as soon as you no loger need it
- make sure you do not keep multiple instances of it in memory
- set the reference to null after using the bitmap
Make sure the images you set as a background are loaded properly (e.g. cropped in size, for example fit the screen size) and released from the memory as soon as they are no longer needed.
Make sure you have only one instance of your Bitmap in memory. After displaying it, call recycle()
and set your reference to null.
This is how you could load your images:
public static Bitmap decodeSampledBitmapFromResource(Resources res, int resId,
int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(res, resId, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeResource(res, resId, options);
}
public static int calculateInSampleSize(
BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
// Calculate ratios of height and width to requested height and width
final int heightRatio = Math.round((float) height / (float) reqHeight);
final int widthRatio = Math.round((float) width / (float) reqWidth);
// Choose the smallest ratio as inSampleSize value, this will guarantee
// a final image with both dimensions larger than or equal to the
// requested height and width.
inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
}
return inSampleSize;
}
Thanks to Adam Stelmaszczyk for this beautiful piece of code.