I found Playing an arbitrary tone with Android to be helpful when I was generating a frequency tone. Now I want the frequency to change while the tone is playing.
I modified the genTone to be similar to this:
private void genTone(double startFreq, double endFreq, int dur) {
int numSamples = dur * sampleRate;
sample = new double[numSamples];
double currentFreq = 0, numerator;
for (int i = 0; i < numSamples; ++i) {
numerator = (double) i / (double) numSamples;
currentFreq = startFreq + (numerator * (endFreq - startFreq));
if ((i % 1000) == 0) {
Log.e("Current Freq:", String.format("Freq is: %f at loop %d of %d", currentFreq, i, numSamples));
}
sample[i] = Math.sin(2 * Math.PI * i / (sampleRate / currentFreq));
}
convertToPCM(numSamples);
}
private void convertToPCM(int numSamples) {
// convert to 16 bit pcm sound array
// assumes the sample buffer is normalised.
int idx = 0;
generatedSnd = new byte[2 * numSamples];
for (final double dVal : sample) {
// scale to maximum amplitude
final short val = (short) ((dVal * 32767));
// in 16 bit wav PCM, first byte is the low order byte
generatedSnd[idx++] = (byte) (val & 0x00ff);
generatedSnd[idx++] = (byte) ((val & 0xff00) >>> 8);
}
}
The log shows what appears to be the correct value for currentFreq, however, when listening to the tone the sweep goes too high, and too fast. For example if I start at 400hz and go to 800hz, an oscilloscope shows that it is really going from 400hz to 1200z in the same time.
I am not sure what I am doing wrong, can anyone help?