If I understand the q correctly, you want to synchronize the execution of mousemove events for each div. There are hacky ways to do it, though the best would be to change your HTML markup, so you don't have overlaps.
Anyway, for your case, you could do the following:
var g_focusDivId = "";
function onMouseMove(e)
{
if (g_focusDivId != "" && g_focusDivId != e.target.id)
return; // Deciding to not exec any other mouse moves
g_focusDivId = e.target.id;
// Do your stuff
g_focusDivId = "";
}
This, of course, assumes that JS event handling is single-threaded, which is not always true: Is JavaScript guaranteed to be single-threaded?
The alternative is to do this (I have not tried this). I am using a queue to run the events in sequence on a single method. Much more controlled, but it may lead to some events getting processed late.
var g_syncEventQueue = new Array();
function onMouseEvent(e)
{
g_syncEventQueue.push(e);
}
function queueListenerProc()
{
if (g_syncEventQueue.size() > 0)
{
var evt = g_syncEventQueue[0];
g_syncEventQueue = g_syncEventQueue.splice(0, 1);
return queueListenerProc(); // Immediately process the next event
}
setTimeout("queueListenerProc()", 1000);
}
queueListenerProc(); // Not ideal because it keeps running without an exit condition.