I have tried some ways to do it and didn't secced. I have MainActivity which start 3 thread. I want to stop the threads when the user press "back" bottum or when from some reason the app stop (phone call for example). and after the activity again seen (when the user come back to the app) the thread will continue from where they stop. All the threads defined in MainActivity and there they start. Thanks!
public class MainActivity extends Activity
{
//threads
private PingPongGame gameThread;
private PaddleMover paddleMoverThread;
private PresentThread giftThread;
public GameSounds gameSounds;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState)
{
requestWindowFeature(Window.FEATURE_NO_TITLE);
super.onCreate(savedInstanceState);
gameLevel = new GameLevel0(screenWidth , screenHeight, this.giftArr);
gameLevelView = new GameLevelView(this,gameLevel);
// Creating the game view
this.gameView = new PingPongView(this);
// Setting the gameView as the main view for the PingPong activity.
setContentView(gameView);
if(gameThread == null){
//create the main thread
gameThread = new PingPongGame( gamePaddle, gameView, gameLevel , message , ballArr , gameSounds);
//create the thread responsible for moving the paddle
paddleMoverThread = new PaddleMover(gamePaddle, gameView);
//create the thread responsible for present
giftThread = new PresentThread(gamePaddle , gameView , gameLevel, message , giftArr , ballArr,gameSounds );
gameThread.start();
paddleMoverThread.start();
giftThread.start();
}
}
//This method is automatically called when the user touches the screen
@Override
public boolean onTouchEvent(MotionEvent event)
{
float destination;
// Toast.makeText(this, "try!", Toast.LENGTH_SHORT).show();
//get the x coordinate of users' press
destination = event.getX();
//notify the paddle mover thread regarding the new destination
gamePaddle.setPaddleDestination(destination);
return true;
}
}
Example of one of my threads:
public class PaddleMover extends Thread
{
private Tray gamePaddle; //holds a reference to the paddle
private PingPongView gameView; //holds a reference to the main view
//for stop
private Object mPauseLock;
private boolean mPaused;
//initialize class variables
public PaddleMover(Tray thePaddle, PingPongView mainView)
{
gamePaddle = thePaddle;
gameView = mainView;
//for stop and resume threads
mPauseLock = new Object();
mPaused = false;
}
//main method of the current thread
@Override
public void run()
{
//infinitely loop, and move the paddle if necessary
while ((Const.isLose == false) && (Const.isCompleteThisLevel==false) && (Const.isDestroy == false))
{
//check whether the paddle should be moved
if (gamePaddle.getMiddle() != gamePaddle.getPaddleDestination())
{
//move the paddle
gamePaddle.move();
//send a request to refresh the display
gameView.postInvalidate();
}
try
{
PaddleMover.sleep(3);
}
catch (InterruptedException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
//for stop and resume
synchronized (mPauseLock) {
while (mPaused) {
try {
mPauseLock.wait();
} catch (InterruptedException e) {
}
}
}
}
}
/**
* Call this on pause.
*/
public void onPause() {
synchronized (mPauseLock) {
mPaused = true;
}
}
/**
* Call this on resume.
*/
public void onResume() {
synchronized (mPauseLock) {
mPaused = false;
mPauseLock.notifyAll();
}
}
}