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I am working on POOL TABLE game in Unity.

I am applying force to the cueBall to when we hit with stick. And it's working fine cueBall hit's the other ball and move as per physics.

But when we add some more force then the cueBall did not collide with any ball. Also some time the cueBall goes out of the table.

I don't know why this happen.

Can anyone tell me to resolve this problem ?

Crazy Developer
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  • It sounds like you're experiencing tunnelling issues. What are your physics and collision detection settings? – Bart Aug 29 '13 at 08:30
  • It sounds like a "Bullet through paper" problem, to me (not sure if @Bart refers to the same issue). – Andrea Aug 29 '13 at 08:59
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    Yep @BiG. We're describing the same thing. – Bart Aug 29 '13 at 09:05
  • Maybe [How to collide objects with high speed in Unity](http://stackoverflow.com/questions/14326535/how-to-collide-objects-with-high-speed-in-unity/14387936#14387936) is helpful – Kay Aug 29 '13 at 18:55

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