I'm trying to write a simple game engine for iOS in Objective C and C++ using Xcode.
I've made a game project and a game engine project. The latter is added to the former as a subproject. The engine is also added as a target dependency and as a binary to be linked in the game project.
My engine uses CADisplayLink
so I add QuartzCore.framework
in the engine project's "Link binary with libraries list" (found in Build phases).
Now, when I try to build my game project (the project with the subproject), I get this error:
Undefined symbols for architecture i386: "_OBJC_CLASS_$_CADisplayLink", referenced from: objc-class-ref in libVoya-iOS.a
This error only happens when building from the game project - doing it from the engine project works fine. If I add QuartzCore.framework
to the game project building works fine.
Can it really be true I have to specifically require frameworks that one of my target dependencies already have required? In this case: My engine (sub project) already links QuartzCore - is it really necessary to also do this in the projects using this engine? It feels like double work for no reason.
Or perhaps I've just completely misunderstood something? :)