This is an error:
do {
c = fgetc(stream);
// What happens here?!?
} while(c != ENTER && !feof(stream));
"What happens here" is that you add c
to string
before you've checked for EOF, whoops.
This is very ungood:
string[0] = (char *) realloc (string[0], (counter+1) * sizeof(char));
in a loop. realloc
is a potentially expensive call and you do it for every byte of input! It is also a silly and confusing interface to ask for a pointer parameter that has (apparently) not been allocated anything -- passing in the pointer usually indicates that is already done. What if string
were a static array? Instead, allocate in chunks and return a pointer:
char *readLine (FILE *stream) {
// A whole 4 kB!
int chunksz = 4096;
int counter = 0;
char *buffer = malloc(chunksz);
char *test;
int c;
if (!buffer) return NULL;
while (c = fgetc(stream) && c != ENTER && c != EOF) {
buffer[counter++] = (char)c;
if (counter == chunksz) {
chunksz *= 2;
test = realloc(buffer, chunksz);
// Abort on out-of-memory.
if (!test) {
free(buffer);
return NULL;
} else buffer = test;
}
}
// Now null terminate and resize.
buffer[counter] = '\0';
realloc(buffer, counter + 1);
return buffer;
}
That is a standard "power of 2" allocation scheme (it doubles). If you really want to submit a pointer, pre-allocate it and also submit a "max length" parameter:
void *readLine (FILE *stream, char *buffer, int max) {
int counter = 0;
int c;
while (
c = fgetc(stream)
&& c != ENTER
&& c != EOF
&& counter < max - 1
) buffer[counter++] = (char)c;
// Now null terminate.
buffer[counter] = '\0';
}