I want to use GIT in a game project which will by its very nature have media assets. These are subject to change quite frequently during development. I was considering Bitbucket since their service is top-notch and I have used it for numerous projects in the past.
Whilst they state that they offer unlimited storage I am concerned that the size of the repository will become rather large and possibly 'unfair'.
Q1. Is this likely to be an issue?
Q2. If so, is there a way to prevent GIT from keeping multiple versions of media assets in its archives. I understand that this will prevent version control on media assets, but I see that as a valid compromise.