Object construction/destruction in C++ follows this simple rule:
Anything automatically allocated (and constructed) is automatically destructed.
Anything explicitely allocated with new
is explicitely destructed via delete
.
Anything explicitely constructed with new()
must be explicitely destructed by calling the destructor.
The destructor has to be called in all three cases, the difference is in how the memory for the object is allocated:
The object is on the stack, its allocation is managed by the compiler.
The object is on the heap, its allocation is managed by the programmer.
The object is anywhere, construction and destruction is independent of allocation.
In the first two cases, we have a combination of allocation and construction, and consequently a combination of destruction and deallocation. The third case is entirely different, but fully supported by the language, and the reason that you are allowed to explicitely call a destructor; because in this case an object is constructed without allocating memory for it. Consequently, it must be destructible without deallocating memory as well. This case can be used like this:
void* buffer = (void*)new char[sizeof(Foo)]; //allocation
Foo* myFoo = new(buffer) Foo(); //construction
myFoo->~Foo(); //destruction
Foo* anotherFoo = new(buffer) Foo(); //reuse the buffer to construct another object in it
anotherFoo->~Foo(); //destruction of the second object
delete buffer; //deallocation
Note, that this actually constructs two objects, one after the other in the same place, destructing them explicitely before the memory is reused. The buffer could also be a large slap of memory to store many objects, std::vector<>
works like this.
So, yes, destruction does destroy your object, you must not use it after destruction. But since you used an automatically allocated and constructed object in your question, the compiler also took care of destructing it, leading to the double destruction. This is always a bug, objects must never be destructed twice, but the language allows you to do it anyway.