My problem is that I am rendering a quad with opengl. This code:
public void render() {
System.out.println("Test");
GL11.glPushMatrix();
GL11.glTranslated(300,300,0);
GL11.glColor3f(1f, 1f,1f);
GL11.glRotatef(0, 0, 0, 1);
GL11.glScalef(64, 64, 0);
GL11.glBegin(GL11.GL_QUADS);
GL11.glVertex2i(0, 0);
GL11.glVertex2i(1, 0);
GL11.glVertex2i(1,1);
GL11.glVertex2i(0, 1);
GL11.glEnd();
GL11.glPopMatrix();
}
This should appear as a nice clean square as the size is 64x64, although it appears like this.
Whats odd about this I have drawn correctly an image behind it which is fine. I have stopped drawing this image/quad and it still causes the same problem. I cannot see any problem with the code above.
If this snippet of code comes in handy this is my OpenGl initialization code:
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 720, 0, 1280, 1, -1);
glMatrixMode(GL_MODELVIEW);
Just now I tested it in another lwjgl configuration and it had no effect.