I have model soucast1.3DS If I open this model in CAD Autodesk Inventor it looks
if I use simple application using OpenGL it looks
GL.Color3(Color.Aqua);
GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
DrawMatrix(); // draw model
GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
GL.Enable(EnableCap.PolygonOffsetLine);
GL.PolygonOffset(-1.0f, -1.0f);
GL.Color3(Color.Black);
DrawMatrix(); // draw model
so, my question is:
How can I get same result in my application (OpenGL) as you can see from Inventor? (Only edges of areas are black)