I am working on a musical training game, which I'm using Unity 3D to create.
It fires out random notes.
Problem is, my android device has only five options for "time before screen goes off", and the longest of these is 10 minutes.
So after 10 minutes the screen goes off, and the app stops running.
How can I keep the app running beyond this 10 minute cut-off?
Is there any way I can override to turn the screen off after one minute (obviously while it continues to emit notes -- this would be a useful power saving feature) or keep the screen on indefinitely