I'm working on a graphical app for which I want to keep an array of bitmaps that are used for Undo operations. The bitmaps are quite large at around 9M each, so I realise I can only keep a few in memory at any given time.
I'd like some way of working out in advance how many I can have.
I've tried various ways of querying available memory, and am being careful to recycle bitmaps once they are not needed, but despite that the app seems to crash with EOutOfMemory.
I don't want to scale down the bitmap, or use RGB565. I just want a reasonably reliable way to figure out how many undo steps I can allow for.
Thanks
EDIT #1
I've continued to try various ways of determining available memory, including those linked to in the comments, but still am having problems.
The strange thing is that my old Samsung I9000 phone doesn't have too many problems creating and accessing lots of bitmaps each 9MB in size, but my newer Samsung Tab 3 dies allocating the 3rd one.
It should have plenty of memory available. I did read something about there being differences in where memory is allocated for bitmaps on Android 3 and above, but don't fully understand it. Could this be what is causing my Tab to die with EOutOfMemory?
EDIT #2
In desperation I decided to turn on largeHeap in the manifest. I know it's not recommended, but it has made the Tab 3 behave more predictably, and it possibly demonstrates something about the underlying problem.