I'm trying to integrate InApp purchase & a native SDK provided by our publisher into a game made with Haxe & NME. I'm still using NME 3.5.5 & hxcpp 2.10.
I tried to use Native Extension as described here : http://www.openfl.org/developer/forums/programming-haxe/connecting-objective-c-haxe-ios-help/ and here : https://github.com/ericamccowan/Haxe_Extension_Test
I first tested it on windows, doing simple things in cpp, I had no problems passing and receving data.
I switched onto the mac, and tried to do the same for iOS, but I can't even manage to launch the game properly. I compiled the extension with the appropriate command, and then included the ".a" generated into the xcode project. But when I tried to run the game on an ipad via xcode, as usual, I got this :
(source: gyazo.com)
Here a look at what the project looks like
http://gyazo.com/ff6352a2bb7b2034c933b8305b711c48.png
Since the problem is localised on the "iOS_Native_register_prims()" in the Main.mm, I think it's a matter of xcode nor recognizing the native extension? I tried adding the iOS_Native.mm to the project, but then it threw an error because he was unable to include hxcpp.h
I realize I'm not really clear about all this, but that's because I don't quite understand how that should work... Does anyone ever tried something similar?
Thansk in advance for your help !