I am trying to add data to my hashmap if the key does not already exist in the map. For some reason, even if the key does exist, the hashmap adds it anyways. I have no idea why this is happening. My addEntity method is the problem. I am trying to detect of the key is already in the hashmap, and if it is, then do nothing. However, it for some reason will always add the key, no matter if the key already exists.
My data file:
package timeTraveler.mechanics;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import net.minecraft.entity.EntityLiving;
public class PathingData
{
/**
* Entity data array
*/
public static Map<String[], List<int[]>> allEntityData;
public PathingData()
{
allEntityData = new HashMap<String[], List<int[]>>();
}
/**
* Adds an entity UUID (Unique ID)and MobType to the entity data ArrayList. If the entity already exists inside of the ArrayList, then it skips it.
* @param uuid
*/
public void addEntity(String[] entityData)
{
System.out.println(entityData[0]);
if(!allEntityData.containsKey(entityData))
{
System.out.println("Adding entity!");
allEntityData.put(entityData, new ArrayList<int[]>());
}
else
{
System.out.println("ENTITY ALREADY EXISTS IN ARRAY");
}
}
/**
* Adds data (X, Y, and Z) to the corresponding UUID (Unique ID) for the entity. If the entity's UUID does not exist, then it prints out a line that says the UUID cannot be found.
* @param uuid
* @param data
*/
public void addData(String[] entityData, String data)
{
System.out.println(entityData[0]);
if(allEntityData.containsKey(entityData))
{
System.out.println("Adding data to entity!");
int[] rawData = new int[3];
String[] pureData = data.split(",");
rawData[0] = Integer.parseInt(pureData[0]);
rawData[1] = Integer.parseInt(pureData[1]);
rawData[2] = Integer.parseInt(pureData[2]);
List<int[]> entityLocData = allEntityData.get(entityData);
entityLocData.add(rawData);
allEntityData.put(entityData, entityLocData);
}
else
{
System.out.println("ENTITY DOES NOT EXIST IN ARRAY! :(");
//addEntity(entityData);
}
}
/**
* Gets the data for a specific UUID (Unique ID) for an entity.
* @param uuid
* @return
*/
public List<int[]> getDataForUUID(String[] entityData)
{
List<int[]> entityLoc = allEntityData.get(entityData);
return entityLoc;
}
/**
* Clears all entities and their corresponding data from the map.
*/
public void clearAllEntitiesAndData()
{
allEntityData.clear();
}
/**
* Checks if entity exists inside of array
* @param uuid
* @return
*/
public boolean doesEntityExist(String[] entityData)
{
List<int[]> entityLoc = allEntityData.get(entityData);
if(entityData != null)
{
return true;
}
return false;
}
}
I have made sure that there is only one instance of the variable, and I always refer to that one variable in my .addEntity and .addData. Any ideas?
EDIT: I have just now tried to implement the suggestion proposed. However, it still just prints out the same thing, with timetraveler.core.StringArrayHolder@0 instead of the array. Here is the modified code:
package timeTraveler.mechanics;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import timeTraveler.core.StringArrayHolder;
import net.minecraft.entity.EntityLiving;
public class PathingData
{
/**
* Entity data array
*/
public static Map<StringArrayHolder, List<int[]>> allEntityData;
public PathingData()
{
allEntityData = new HashMap<StringArrayHolder, List<int[]>>();
}
/**
* Adds an entity UUID (Unique ID)and MobType to the entity data ArrayList. If the entity already exists inside of the ArrayList, then it skips it.
* @param uuid
*/
public void addEntity(StringArrayHolder entityData)
{
System.out.println(entityData);
if(!allEntityData.containsKey(entityData))
{
System.out.println("Adding entity!");
allEntityData.put(entityData, new ArrayList<int[]>());
}
else
{
System.out.println("ENTITY ALREADY EXISTS IN ARRAY");
}
}
/**
* Adds data (X, Y, and Z) to the corresponding UUID (Unique ID) for the entity. If the entity's UUID does not exist, then it prints out a line that says the UUID cannot be found.
* @param uuid
* @param data
*/
public void addData(StringArrayHolder entityData, String data)
{
System.out.println(entityData);
if(allEntityData.containsKey(entityData))
{
System.out.println("Adding data to entity!");
int[] rawData = new int[3];
String[] pureData = data.split(",");
rawData[0] = Integer.parseInt(pureData[0]);
rawData[1] = Integer.parseInt(pureData[1]);
rawData[2] = Integer.parseInt(pureData[2]);
List<int[]> entityLocData = allEntityData.get(entityData);
entityLocData.add(rawData);
allEntityData.put(entityData, entityLocData);
}
else
{
System.out.println("ENTITY DOES NOT EXIST IN ARRAY! :(");
//addEntity(entityData);
}
}
/**
* Gets the data for a specific UUID (Unique ID) for an entity.
* @param uuid
* @return
*/
public List<int[]> getDataForUUID(StringArrayHolder entityData)
{
List<int[]> entityLoc = allEntityData.get(entityData);
return entityLoc;
}
/**
* Clears all entities and their corresponding data from the map.
*/
public void clearAllEntitiesAndData()
{
allEntityData.clear();
}
/**
* Checks if entity exists inside of array
* @param uuid
* @return
*/
public boolean doesEntityExist(StringArrayHolder entityData)
{
List<int[]> entityLoc = allEntityData.get(entityData);
if(entityData != null)
{
return true;
}
return false;
}
}
and the wrapper:
package timeTraveler.core;
import java.util.ArrayList;
public class StringArrayHolder
{
private String[] data;
public StringArrayHolder()
{
data = new String[2];
}
public void setData(String[] data)
{
this.data = data;
}
public String[] getData()
{
return this.data;
}
@Override
public int hashCode()
{
return 0;
//...
}
@Override
public boolean equals(Object o)
{
if(data.equals(o))
{
return true;
}
return false;
//...
}
}