I've been searching a solution about nearly two days now for this problem. I have a web audio api app that catches the microphone input. In one script processor i'm windowing the signal with a hanning window, which works fine when the audio chain looks like this:
source -> windowScriptProcessorNode -> audioContext.destination
Then i wanted to add another script processor to the chain like this:
source -> windowScriptProcessorNode -> otherScriptProcessorNode -> audioContext.destination
but at the inputBuffer of the otherScriptProcessorNode there are just zeros instead of the signal of windowScriptProcessorNode. Here is some code:
var audioContext = new AudioContext();
//get microphone input via getUserMedia
navigator.getUserMedia({audio: true}, function(stream) {
//set up source
var audioSource = audioContext.createMediaStreamSource(stream);
audioSource.buffer = stream;
//set up hanning window script processor node
var windowScriptProcessorNode = audioContext.createScriptProcessor(BLOCKLENGTH,1,1);
windowScriptProcessorNode.onaudioprocess = function(e){
var windowNodeInput = e.inputBuffer.getChannelData(0);
var windowNodeOutput = e.outputBuffer.getChannelData(0);
if (windowfunction==true) {
windowNodeOutput.set(calc.applyDspWindowFunction(windowNodeInput));
}else{
windowNodeOutput.set(windowNodeInput);
}
}
//some other script processor node, just passing through the signal
var otherScriptProcessorNode = audioContext.createScriptProcessor(BLOCKLENGTH,1,1);
otherScriptProcessorNode.onaudioprocess = function(e){
var otherNodeInput = e.inputBuffer.getChannelData(0);
var otherNodeOutput = e.outputBuffer.getChannelData(0);
otherNodeOutput.set(otherNodeInput);
}
// this connnection works fine!
audioSource.connect(windowScriptProcessorNode);
windowScriptProcessorNode.connect(audioContext.destination);
/* // this connnection does NOT work
audioSource.connect(windowScriptProcessorNode);
windowScriptProcessorNode.connect(otherScriptProcessorNode);
otherScriptProcessorNode.connect(audioContext.destination);
*/
}