Let me put some idea from my experience here -
- if the final resolution is large, but not extreme large, you can do zoom canvas to its size before generate image data (toDataURL, for instance)
- if the final resolution is extreme large, I suggest you can deal with it from PHP directly
For the first one -
var originWidth = canvas.getWidth();
function zoom (width)
{
var scale = width / canvas.getWidth();
height = scale * canvas.getHeight();
canvas.setDimensions({
"width": width,
"height": height
});
canvas.calcOffset();
var objects = canvas.getObjects();
for (var i in objects) {
var scaleX = objects[i].scaleX;
var scaleY = objects[i].scaleY;
var left = objects[i].left;
var top = objects[i].top;
objects[i].scaleX = scaleX * scale;
objects[i].scaleY = scaleY * scale;
objects[i].left = left * scale;
objects[i].top = top * scale;
objects[i].setCoords();
}
canvas.renderAll();
}
zoom (2000);
// here you got width = 2000 image
var imageData = canvas.toDataURL({
format: 'jpeg',
quality: 1
});
zoom (originWidth);
I never tried it on 100cm x 400cm, because it's really large, so if you can't do it from fabric.js, do it in PHP or else, this link may be help Convert SVG image to PNG with PHP
100cm = 39.3inch and 400cm = 39.3 * 4inch, if you have 300dpi image for final output. You will need width = 39.3 * 300 and height 39.3 * 4 * 300 size, if browser can handle it or not, I am not sure.