So I am working on a project that uses multiple different cameras to renderer the scene to different canvases. Essentially I am doing this example:
http://threejs.org/examples/webgl_multiple_canvases_grid.html
The problem I have found with doing this is that the clipping plane for different scenes does weird things at the edges. With Big Objects its fine, as the example shows, but with smaller, some get clipped on the edge. I've made an example showing the problem with this below.
I was wondering if there is anyway to fix this. A few different ways I was going to try and explore it are as follows:
- try and overlap the reneders a bit so that the clipping plane is wider.
- See if there is any way to turn off clipping
- cry myself to sleep.
Is there something simple I'm missing, or will I have to dig in deeper.
Thank you very much in advance for your time! Isaac