I have a configuration file which gets read in, parsed and put into structures at the beginning of my programs run time.
The problem I am having is that I want these structures to be constant since the values in them should not change during the programs lifespan.
Currently I am doing the following:
config.h
#pragma warning(push)
#pragma warning(disable: 4510) /*-- we don't want a default constructor --*/
#pragma warning(disable: 4610) /*-- we don't want this to ever be user instantiated --*/
typedef struct SerialNode {
private:
void operator=(SerialNode&);
public:
const char* const port;
const char* const format;
} SerialNode;
#pragma warning(pop)
typedef std::map<const char*, const SerialNode*, MapStrComp> SerialMap;
SerialMap SerialConfig;
config.cpp
/*-- so we don't fall out of scope --*/
SerialNode* global_sn;
SerialNode local_sn = {port, format};
global_sn = new SerialNode(local_sn);
SerialConfig[key_store] = global_sn;
This works fine. However my problem is that now I am dealing with more complicated configuration data which requires me to pull a structure back out of the list, modify it and then put it back.
Obviously I can't modify it, so the solution would be something like:
SerialNode* global_sn;
SerialNode* old_sn = SerialConfig[key_store];
SerialNode local_sn = {port, format, old_sn->old_data, old_sn->more_old_data};
global_sn = new SerialNode(local_sn);
SerialConfig[key_store] = global_sn;
delete old_sn;
But this strikes me as bad programming practice. Is there is a better way to achieve what I'm going for which doesn't require such a hacked looking solution?
For reference, I'm using Visual Studio 2010