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I am developing a little game in lua (using love2D), and what I want to do is serialize an image in order to send it to another peer. So, I simple get the string description of the image file, then I write it on the socket.

The problem is that nothing arrive to destination (neither with the loop-back address). I also tried to pass the string to the print function but, again, nothing happen.

How is it possible? What can I do?

hjpotter92
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Michele
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    Can you show some code? Also, see this: http://stackoverflow.com/questions/9013290/lua-socket-client – mpeterv Sep 29 '13 at 17:27
  • I second that, Without code all we can do is guess randomly, and there's a lot of things that *could* be wrong. – Textmode Sep 29 '13 at 20:53

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