Github repository svgcreator.node.js to try out.
D3 doesn't care at all what actually generate your SVG. The main problem with creating only SVG is that you can't have Javascript then, which of course means that you can't use D3. Apart from this fundamental no-no, there's nothing stopping you :)
Proof of concept: Inspired by the other answer, here's some proof-of-concept code using jsdom.
1. Install NodeJS (1).
curl http://npmjs.org/install.sh | sh #this should work (not tested)
2. Install jsdom using the Node Packages Manager (2):
$npm install jsdom
3. Wrap your D3js code within some jsdom code, paste into a jsdom.node.js file :
var jsdom = require('jsdom');
jsdom.env(
"<html><body></body></html>",
[ 'http://d3js.org/d3.v3.min.js' ],
function (err, window) {
var svg = window.d3.select("body")
.append("svg")
.attr("width", 100).attr("height", 100);
svg.append("rect")
.attr("x", 10)
.attr("y", 10)
.attr("width", 80)
.attr("height", 80)
.style("fill", "orange");
// PRINT OUT:
console.log(window.d3.select("body").html());
// fs.writeFileSync('out.svg', window.d3.select("body").html()); // or this
}
);
4. Run in terminal
$node jsdom.node.js > test.svg
The stdout output is the SVG, which is then injected into a test.svg file. Job done.
As Gilly points out in the comments, you may need version 3 of jsdom for this to work.