Right, so what you want is an array of pointers. Note that in Java, whenever you have something like:
String s = ...;
This translates to a pointer in c:
String *s = ...;
Let's take the easy case first of a fixed-size array of pointers. This is simply:
creature *creatures[10];
for (var i=0; i < 10; i++) {
creatures[i] = malloc(sizeof(creature));
}
Now you have an array of pointers to creatures, each malloced separately. But, if you don't know how big your array of creatures should be, then you have to malloc the array of creatures. Note that if you have, say, a malloced int array, you'd do the following:
int *ints = malloc(sizeof(int) * 10);
ints[0]; ints[1]; //etc...
That is, an array is represented as a pointer to the first element. What you want now is an array of pointers, which ends up being a pointer to a pointer:
var numCritters = 10;
creature **creatures = malloc(sizeof(creature *) * numCritters);
for (var i=0; i < numCritters; numCritters++) {
creatures[i] = malloc(sizeof(creature));
}
The first malloc
creates a pointer to an array of creature *
pointers. Note we use sizeof(creature *)
here, not sizeof(creature)
, because the array is of pointers, not of creature
s.
Each of the next malloc
s then creates a pointer to a creature
, same as in the case of a fixed-size array.
Be sure to have a free
for each malloc
- that is, one for each creature *
and one for the creature **
.
Note that this is different from what Pankrates suggested. Which solution you want to use depends on what you want to do. His creates a big block of creature
s:
creature *creatures = +--------------------+
| |
| |
| Creature 0 |
| |
| |
+--------------------+
| |
| |
| Creature 1 |
| |
| |
+--------------------+
| |
| |
| Creature 2 |
| |
| |
+--------------------+
| ... |
Whereas mine creates an array of pointers, each one pointing to a creature
:
+--------------------+
| |
creature *creatures = +------+ | |
| ptr0 | ----> | Creature 0 |
+--------------------+ +------+ | |
| | +-- | ptr1 | | |
| | | +------+ +--------------------+
| Creature 1 | <-+ | ptr2 | --+
| | +------+ | +--------------------+
| | | .... | | | |
+--------------------+ | | |
+-> | Creature 2 |
| |
| |
+--------------------+