I am quite new to android development, I know the basics activities, maps, sqlite, etc. I would like to be able to implement some 3D objects to be able to interact with within my apps. After a bit of searching I found that rajawali seems to be the best method. As you do I started with the first tutorial and reading the source code from the example docs. Where I have become lost is I have followed the tutorial word for word and and I cant run the application due to errors in the script. If anybody has used Rajawali before I would appreiate some pointers as to where I have gone wrong. (the tutorial was last updated 2 month ago so its quite recent). Tutorial
Here is my source code
MainActivity:
package rajawali.tutorials;
import rajawali.RajawaliActivity;
import android.os.Bundle;
import android.view.Menu;
public class MainActivity extends RajawaliActivity {
private Renderer mRenderer;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mRenderer = new Renderer(this);
mRenderer.setSurfaceView(mSurfaceView);
super.setRenderer(mRenderer);
}
}
Renderer:
package rajawali.tutorials;
import javax.microedition.khronos.opengles.GL10;
import android.content.Context;
import rajawali.lights.DirectionalLight;
import rajawali.materials.textures.ATexture.TextureException;
import rajawali.materials.textures.Texture;
import rajawali.primitives.Sphere;
import rajawali.renderer.RajawaliRenderer;
public class Renderer extends RajawaliRenderer {
private DirectionalLight mLight;
Sphere mSphere;
public Renderer(Context context) {
super(context);
setFrameRate(60);
}
public void initScene() {
mLight = new DirectionalLight(1f, 0.2f, -1.0f);
mLight.setColor(1.0f, 1.0f, 1.0f);
mLight.setPower(2);
try {
*DiffuseMaterial* material = new *DiffuseMaterial*(); //there is an error here (DiffuseMaterial cannot be rsolved as a type)
material.addTexture(new *Texture(R.drawable.earthtruecolor_nasa_big)*); //here (constructor Texture(int) cannot be defined)
mSphere = new Sphere(1, 24, 24);
mSphere.setMaterial(material);
mSphere.*addLight(mLight)*; //and here (The method addLight(DirectionalLight) is undefined for the type Sphere)
addChild(mSphere);
} catch (TextureException e) {
e.printStackTrace();
}
getCurrentCamera().setZ(4.2f);
}
@Override
public void onDrawFrame(GL10 glUnused) {
super.onDrawFrame(glUnused);
mSphere.setRotY(mSphere.getRotY() + 1);
}
}
I don't realy want to be spoon feed code if I can help it but it appears that the error is in the 'DiffuseMaterial'. Why is this or is there a better way of manipulating 3D objects other than using min3D or Rajawali?