I'm making a game and when I close the app (close at multitask manager), all my data is gone! So, My question is very simple: How do I save the data?
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9What type of data are you trying to save and how much? – Cliff Ribaudo Oct 05 '13 at 11:50
6 Answers
Let's say you want to save score and level, which are both properties of an object called dataHolder.
DataHolder can be created as a singleton, so you don't have to worry too much about from where you access it (its sharedInstance
actually):
It's code would look a bit like this:
DataHolder.h
#import <Foundation/Foundation.h>
@interface DataHolder : NSObject
+ (DataHolder *)sharedInstance;
@property (assign) int level;
@property (assign) int score;
-(void) saveData;
-(void) loadData;
@end
DataHolder.m
NSString * const kLevel = @"kLevel";
NSString * const kScore = @"kScore";
@implementation DataHolder
- (id) init
{
self = [super init];
if (self)
{
_level = 0;
_score = 0;
}
return self;
}
+ (DataHolder *)sharedInstance
{
static MDataHolder *_sharedInstance = nil;
static dispatch_once_t onceSecurePredicate;
dispatch_once(&onceSecurePredicate,^
{
_sharedInstance = [[self alloc] init];
});
return _sharedInstance;
}
//in this example you are saving data to NSUserDefault's
//you could save it also to a file or to some more complex
//data structure: depends on what you need, really
-(void)saveData
{
[[NSUserDefaults standardUserDefaults]
setObject:[NSNumber numberWithInt:self.score] forKey:kScore];
[[NSUserDefaults standardUserDefaults]
setObject:[NSNumber numberWithInt:self.level] forKey:kLevel];
[[NSUserDefaults standardUserDefaults] synchronize];
}
-(void)loadData
{
if ([[NSUserDefaults standardUserDefaults] objectForKey:kScore])
{
self.score = [(NSNumber *)[[NSUserDefaults standardUserDefaults]
objectForKey:kScore] intValue];
self.level = [(NSNumber *)[[NSUserDefaults standardUserDefaults]
objectForKey:kLevel] intValue];
}
else
{
self.level = 0;
self.score = 0;
}
}
@end
Don't forget to #import "DataHolder.h" where you need it, or simply put it in ...-Prefix.pch
.
You could perform actual loading and saving in appDelegate
methods:
- (void)applicationDidEnterBackground:(UIApplication *)application
{
[[DataHolder sharedInstance] saveData];
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
[[DataHolder sharedInstance] loadData];
}
You can access your score and level data from anywhere with [DataHolder sharedInstance].score
and [DataHolder sharedInstance].level
.
This might seem like an overkill for a simple task but it sure helps to keep things tidy and it can help you to avoid keeping all the data in appDelegate
(which is usually the quick & dirty path to solution).

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[NSUserDefaults standardUserDefaults]
is good for small amounts of data like user settings and preferences. Typically you use this to enable users to save various bits of data that define global values such as character preferences, weapons preferences, whatever, etc.
For larger amounts of data like game level details or achievements or weapons inventory, etc. You will want to use something like Core Data. This is a more formal database that can be easily migrated as your data schema changes. See the docs here: Core Data and Core Data Programming Guide

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You can save data in CoreData, SqlLite or NSUserDefaults Update Realm is also an option and very easy to implement.

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9Or a simple flat file, perhaps containing the data in a JSON representation, or CSV format. – Hot Licks Oct 05 '13 at 11:52
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1If u have some thing sensitive then don't store it in NSUserDefaults. Try saving in others, like Realm sql or core data and use encryption. if u have few things like token username and password use keychain – Adnan Aftab Jun 05 '16 at 09:09
There are few ways to save data in ios.
- UserDefaults - great way to save a small amount of data.
- Keychain - safe location to safe high sensible data like login data and passwords.
- Sqlite Database - If your application have a huge amount of structured data
- CoreData - based on an object graph that describes the objects that should be saved
- Saving Files - Of course you can also directly save all types of files to the file system. However, you can just access the file system within the app container due to security reasons.
- Using Realm database - best alternative to Core Data and SQLite db
- NSKeyedArchiver and NSKeyedUnarchiver - better way for small amount of objects. // i think so

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Swift 3
Use UserDefaults
UserDefaults.standard.set(„some value”, „key”)
let value = UserDefaults.standard.string(„key”)
You can even persist array using this

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