I'm following a textbook and have become stuck at a particular point.
This is a console application.
I have the following class with a rotate image method:
public class Rotate {
public ColorImage rotateImage(ColorImage theImage) {
int height = theImage.getHeight();
int width = theImage.getWidth();
//having to create new obj instance to aid with rotation
ColorImage rotImage = new ColorImage(height, width);
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
Color pix = theImage.getPixel(x, y);
rotImage.setPixel(height - y - 1, x, pix);
}
}
//I want this to return theImage ideally so I can keep its state
return rotImage;
}
}
The rotation works, but I have to create a new ColorImage (class below) and this means I am creating a new object instance (rotImage) and losing the state of the object I pass in (theImage). Presently, it's not a big deal as ColorImage does not house much, but if I wanted it to house the state of, say, number of rotations it has had applied or a List of something I'm losing all that.
The class below is from the textbook.
public class ColorImage extends BufferedImage {
public ColorImage(BufferedImage image) {
super(image.getWidth(), image.getHeight(), TYPE_INT_RGB);
int width = image.getWidth();
int height = image.getHeight();
for (int y = 0; y < height; y++)
for (int x = 0; x < width; x++)
setRGB(x, y, image.getRGB(x, y));
}
public ColorImage(int width, int height) {
super(width, height, TYPE_INT_RGB);
}
public void setPixel(int x, int y, Color col) {
int pixel = col.getRGB();
setRGB(x, y, pixel);
}
public Color getPixel(int x, int y) {
int pixel = getRGB(x, y);
return new Color(pixel);
}
}
My question is, how can I rotate the image I pass in so I can preserve its state?