I'm trying to return a pointer to a 2d char array (mainly just for practice using pointers since I don't understand them too well yet).
When I compile this I get the message:
Maze Game.cpp(32): error C2440: 'initializing' : cannot convert from 'char (*)[8]' to 'char **'
Line 32 is:
char** acBoard = new char[8][8];
Here is the source code:
#include "stdafx.h"
#include <iostream>
char** createGrid();
int main()
{
using namespace std;
char** pBoard = createGrid();
char gameBoard[8][8];
for(int row = 0; row < 8; row++) {
int count = 0;
for(int col = 0; col < 8; col++) {
char temp = **pBoard + count;
gameBoard[row][col] = temp;
cout << gameBoard[row][col];
}
cout << endl;
}
delete pBoard;
pBoard = 0;
return 0;
}
char** createGrid()
{
char** acBoard = new char[8][8];
//Set wall positions
acBoard[1][6] = 'X';
acBoard[1][7] = 'X';
acBoard[3][4] = 'X';
acBoard[3][6] = 'X';
acBoard[3][8] = 'X';
acBoard[4][1] = 'X';
acBoard[4][3] = 'X';
acBoard[4][4] = 'X';
acBoard[4][5] = 'X';
acBoard[4][6] = 'X';
acBoard[4][7] = 'X';
acBoard[5][1] = 'X';
acBoard[5][3] = 'X';
acBoard[5][4] = 'X';
acBoard[5][8] = 'X';
acBoard[6][1] = 'X';
acBoard[6][2] = 'X';
acBoard[6][3] = 'X';
acBoard[6][6] = 'X';
acBoard[6][8] = 'X';
acBoard[7][1] = 'X';
acBoard[7][5] = 'X';
acBoard[7][6] = 'X';
acBoard[7][8] = 'X';
acBoard[8][3] = 'X';
acBoard[8][5] = 'X';
acBoard[8][6] = 'X';
acBoard[8][7] = 'X';
acBoard[8][8] = 'X';
acBoard[1][8] = 'N';
acBoard[7][7] = 'T';
acBoard[5][2] = 'W';
acBoard[2][2] = '$';
return acBoard;
}
Can anyone explain to me why this is happening?