I have a list of Texture2D
's
public static List<Texture2D> TEXTURES_BATS_UNLOCKED = new List<Texture2D>();
Basically it's a list of all the unlocked bat skins in a Pong game.
When a player buys a bat in the in-game store, the list should be updated. And I want the list to also be saved to a .settings file, that can later be read if the game is restarted. I know you can just assign bools if certain bats have been unlocked, but in this case it can be quite difficult to properly define.
I really just need to know if I can assign a
List<Texture2D>
variable to a .settings file. Whenever I click the "browse" button to browse different data types, nothing shows up.