PNG is a bitmap file format:
- higher filesize compared to jpg
Because of this you should safe your image as jpg:
Thus lossless PNG format is best suited for pictures still under edition - and the lossy formats, like JPEG, are best for the final distribution of photographic images, because in this case JPG files are usually smaller [...]
Source: wikipedia
Try safing the image in JPEG via:
image.Save(path, YourClass.GetImageFormat(image));
Tests:
Rotating an JPG file with this method and the size stays the same.
Rotating a 15.7MiB BMP file, the new size is ~800kiB.
To use the existing file format, use this extension method:
public static System.Drawing.Imaging.ImageFormat GetImageFormat(System.Drawing.Image img)
{
if (img.RawFormat.Equals(System.Drawing.Imaging.ImageFormat.Jpeg))
return System.Drawing.Imaging.ImageFormat.Jpeg;
if (img.RawFormat.Equals(System.Drawing.Imaging.ImageFormat.Bmp))
return System.Drawing.Imaging.ImageFormat.Bmp;
if (img.RawFormat.Equals(System.Drawing.Imaging.ImageFormat.Png))
return System.Drawing.Imaging.ImageFormat.Png;
if (img.RawFormat.Equals(System.Drawing.Imaging.ImageFormat.Emf))
return System.Drawing.Imaging.ImageFormat.Emf;
if (img.RawFormat.Equals(System.Drawing.Imaging.ImageFormat.Exif))
return System.Drawing.Imaging.ImageFormat.Exif;
if (img.RawFormat.Equals(System.Drawing.Imaging.ImageFormat.Gif))
return System.Drawing.Imaging.ImageFormat.Gif;
if (img.RawFormat.Equals(System.Drawing.Imaging.ImageFormat.Icon))
return System.Drawing.Imaging.ImageFormat.Icon;
if (img.RawFormat.Equals(System.Drawing.Imaging.ImageFormat.MemoryBmp))
return System.Drawing.Imaging.ImageFormat.MemoryBmp;
if (img.RawFormat.Equals(System.Drawing.Imaging.ImageFormat.Tiff))
return System.Drawing.Imaging.ImageFormat.Tiff;
else
return System.Drawing.Imaging.ImageFormat.Wmf;
}
Source: StackOverflow
Remember you have to look for the format before you manipulate the image.
Otherwise the image will be recognised as MemoryBmp
.
using (var stream = new FileStream(path, FileMode.Open))
{
using (var image = Image.FromStream(stream))
{
stream.Close();
var format = YourClass.GetImageFormat(image);
image.RotateFlip(RotateFlipType.Rotate180FlipNone);
image.Save(path, format);
image.Dispose();
}
}