Hi and first thank you for reading my question!
I have a device, which gives me an output of essentially just a RS232 serial signal (1200 baud, 8 databits, no parity bits, one stop bit). This output comes in to my android phone via the 3.5mm audio jack.
I want to store every data bit into a variable, display or calculate something and when the next bits come in, it should override the variable.
I know exactly what to do with it after I thave the databits in variables but I have no idea on how to do the basic input / stream / read from audio jack thing...
I found this but it dosn't help me very much: Android serial port via audio jack Maybe something like this: Android: Need to record mic input
Please help me, thank you!
Edit: More informations about my signal The payload is transmitted in 9 byte packets:
1: command byte as ASCII character ('I','A','S','L','R','C' or ' ')
2-6: time in ASCII chars (2:34:56)
7: checksum (64 + sum of time digits)
8: CR (carriage return, ASCII code 0x0D)
9: LF (line feed, ASCII code 0x0A)
Edit2: I also think I have to store the input into a buffer and then read the signals from the buffer... But how do I write serial input from audio jack into a buffer?
Edit3: Maybe something like this will work:
try
{
int N = AudioRecord.getMinBufferSize(8000,AudioFormat.CHANNEL_IN_MONO,AudioFormat.ENCODING_PCM_16BIT);
recorder = new AudioRecord(AudioSource.MIC, 1200, AudioFormat.CHANNEL_IN_MONO, AudioFormat.ENCODING_PCM_16BIT, N*10);
track = new AudioTrack(AudioManager.STREAM_MUSIC, 1200,
AudioFormat.CHANNEL_OUT_MONO, AudioFormat.ENCODING_PCM_16BIT, N*10, AudioTrack.MODE_STREAM);
recorder.startRecording();
track.play();
/*
* Loops until something outside of this thread stops it.
* Reads the data from the recorder and writes it to the audio track for playback.
*/
while(!stopped)
{
Log.i("Map", "Writing new data to buffer");
short[] buffer = buffers[ix++ % buffers.length];
N = recorder.read(buffer,0,buffer.length);
track.write(buffer, 0, buffer.length);
}
}
catch(Throwable x)
{
Log.w("Audio", "Error reading voice audio", x);
}
/*
* Frees the thread's resources after the loop completes so that it can be run again
*/
finally
{
recorder.stop();
recorder.release();
track.stop();
track.release();
}
}