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In my project I am using a storyboard.

There is view controller MyViewController. MyViewController has button, on click of button it opens a Isgl3DViewController.

Isgl3dViewController has an animated 3d object. Isgl3dViewController also has a Close button, which dismisses the Isgl3dViewController and moves to MyViewController.

Now, when I am doing this first time, everything is working fine. I am able to see animated object and able to move MyViewController on click of Close Button.

But second time, when I click on MyViewController's button to display animation, Application being crashed again and again.

When it's working fine in first time then why app crashes in second time? Please help me out this.

For Reference I am attaching screenshot.

Screenshot of issue

genpfault
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Devel
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  • can you show the log error? – Mirko Catalano Oct 16 '13 at 12:09
  • unfortunately there is no log error. App crashes directly with out any log. – Devel Oct 16 '13 at 13:01
  • try to add an exceptions Breackpoint – Mirko Catalano Oct 16 '13 at 13:22
  • A screenshot of the disassembly of a library function won't help anyone diagnose your problem. Looking at the call stack would be a least a bit more informative (what code of yours is calling something that's calling into `gleRunVertexSubmitARM`?). You can also try looking at your app in Instruments (OpenGL ES Analysis) or capturing a frame in Xcode (before it crashes) -- one of those tools might spot something that's going wrong before the crash. – rickster Oct 16 '13 at 17:20

1 Answers1

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had the same problem, in my case because i add UI elements over the isgl3dview.

my workaround was substitute the UIView by a HUD.

MiguelSlv
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