For some reason, I am unable to get my app that I am developing with Google Play Games APIs to connect when I build an APK with the standard debug key fingerprint. The only one that works is the release key that I created; so if I want to build a working version of the app, I must Export a Signed Application Package from Eclipse.
I've tried to add the additional debug SHAs to the Google Play dashboard, but when I enter the package name (the same one as the release version), it doesn't let me add another SHA1. If I add the SHA1's to Google Cloud Console, it doesn't change anything; the Google+/Maps/Games APIs in my app won't connect.
What is the proper way to do this?