I've created a code that whenever you click the jmenuitem New Game int x will have a value of 1 but sadly it doesn't return any value
package sprite;
import java.awt.event.*;
import javax.swing.*;
import sprite.Intro;
import sprite.Fishes;
public class Ken{
static int x;
public static void main(String args[])
{
JFrame.setDefaultLookAndFeelDecorated(true);
JFrame f = new JFrame("Save the FISH.");
Fishes fs = new Fishes();
Intro in = new Intro();
Arrow a = new Arrow();
f.setResizable(false);
f.setVisible(true);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setSize(800,600);
if(x == 0){
f.add(a);
}
if(x == 1){
f.add(fs);
}
JMenuBar mb = new JMenuBar();
JMenu opt = new JMenu("Game");
JMenu sd = new JMenu("Select Difficulty");
JMenuItem ng = new JMenuItem("New Game");
JMenuItem ex = new JMenuItem("Exit");
JMenuItem l1 = new JMenuItem("Easy");
JMenuItem l2 = new JMenuItem("Average");
JMenuItem l3 = new JMenuItem("Hard");
f.setJMenuBar(mb);
mb.add(opt);
mb.add(sd);
opt.add(ng);
opt.add(ex);
sd.add(l1);
sd.add(l2);
sd.add(l3);
class exit implements ActionListener{
public void actionPerformed(ActionEvent e) {
System.exit(0);
}
}
class newGame implements ActionListener{
public void actionPerformed(ActionEvent e) {
x = 1;
}
}
ng.addActionListener(new newGame());
ex.addActionListener(new exit());
}
}
what I'm planning to do is that x will have a value of 1 so i can use it in another class to proceed and whenever x gains a value of 1 a new panel will appear.