Is there a reliable, framework independent way of determining the physical dimensions of a <img src='xyz.jpg'>
resized on the client side?

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`img.onload = function () {console.log(img.height, img.width)} ` – neaumusic Feb 09 '17 at 21:15
6 Answers
You have 2 options:
Option 1:
Remove the width
and height
attributes and read offsetWidth
and offsetHeight
Option 2:
Create a JavaScript Image
object, set the src
, and read the width
and height
(you don't even have to add it to the page to do this).
function getImgSize(imgSrc) {
var newImg = new Image();
newImg.onload = function() {
var height = newImg.height;
var width = newImg.width;
alert ('The image size is '+width+'*'+height);
}
newImg.src = imgSrc; // this must be done AFTER setting onload
}
Edit by Pekka: As agreed in the comments, I changed the function to run on the ´onload´ event of the image. Otherwise, with big images, height
and width
would not return anything because the image was not loaded yet.

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That won't work with images that aren't loaded yet. It might be worth adjusting it to work properly for other people stumbling across this answer. – James Dec 22 '09 at 09:45
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11@Gabriel, I am using this but with an `newImg.onload` function to make sure the image is loaded when I set the width/height. Are you ok with me editing your answer accordingly? – Pekka Jan 02 '10 at 18:19
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2Just a side note: Chrome/OSX can have problems with cached images where you get 0 as height/width using this technique. – David Hellsing Feb 17 '11 at 20:56
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2how ca i get return hieght and width...?? because those variable are not getting outside of onload – jack Jun 22 '12 at 11:34
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@jafar: That's more complicated than I would like to put into a comment. If I were you, I would ask that as a question of its own. Include the source from here, and maybe a link to here in your question. – Gabriel McAdams Jun 22 '12 at 19:35
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5@GabrielMcAdams, if you add `if(newImg.complete || newImg.readyState === 4) newImg.onload();` at the end of your function it will fix the issue on Chrome/OSX that causes onload not to fire when images are loaded from cache. – Prestaul May 21 '13 at 17:13
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Note that I tried with a base64 image that was just dragged and dropped and even with those you need to use the onload handler to get the right dimensions. – Alexis Wilke Mar 10 '14 at 08:07
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I've also seen a problem in Firefox, that the picture dimensions would not be loaded even if the onload function is called. I fixed it with a timeout. – Anders Metnik Oct 29 '14 at 10:54
Images (on Firefox at least) have a naturalWidth
/height property so you can use img.naturalWidth
to get the original width
var img = document.getElementsByTagName("img")[0];
img.onload=function(){
console.log("Width",img.naturalWidth);
console.log("Height",img.naturalHeight);
}

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4This topic is still relevant in 2013. Here's a link with a great workaround for IE7/8: http://www.jacklmoore.com/notes/naturalwidth-and-naturalheight-in-ie/ – BurninLeo Oct 17 '13 at 19:24
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5This is the winning answer in 2018. Works everywhere. (Per [browser compatibility table](https://developer.mozilla.org/en-US/docs/Web/API/HTMLImageElement#Browser_compatibility) at MDN.) – 7vujy0f0hy Jul 29 '18 at 07:49
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1
You can preload the image into a javascript Image object, then check the width and height properties on that object.

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Of course - I don't have to put it into the document. Will do it that way, cheers! – Pekka Dec 22 '09 at 05:23
/* Function to return the DOM object's in crossbrowser style */
function widthCrossBrowser(element) {
/* element - DOM element */
/* For FireFox & IE */
if( element.width != undefined && element.width != '' && element.width != 0){
this.width = element.width;
}
/* For FireFox & IE */
else if(element.clientWidth != undefined && element.clientWidth != '' && element.clientWidth != 0){
this.width = element.clientWidth;
}
/* For Chrome * FireFox */
else if(element.naturalWidth != undefined && element.naturalWidth != '' && element.naturalWidth != 0){
this.width = element.naturalWidth;
}
/* For FireFox & IE */
else if(element.offsetWidth != undefined && element.offsetWidth != '' && element.offsetWidth != 0){
this.width = element.offsetWidth;
}
/*
console.info(' widthWidth width:', element.width);
console.info(' clntWidth clientWidth:', element.clientWidth);
console.info(' natWidth naturalWidth:', element.naturalWidth);
console.info(' offstWidth offsetWidth:',element.offsetWidth);
console.info(' parseInt(this.width):',parseInt(this.width));
*/
return parseInt(this.width);
}
var elementWidth = widthCrossBrowser(element);

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Just changing a little bit Gabriel's second option, to be more easy to use:
function getImgSize(imgSrc, callback) {
var newImg = new Image();
newImg.onload = function () {
if (callback != undefined)
callback({width: newImg.width, height: newImg.height})
}
newImg.src = imgSrc;
}
Html:
<img id="_temp_circlePic" src="http://localhost/myimage.png"
style="width: 100%; height:100%">
Sample call:
getImgSize($("#_temp_circlePic").attr("src"), function (imgSize) {
// do what you want with the image's size.
var ratio = imgSize.height / $("#_temp_circlePic").height();
});

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Adding adjustments to Gabriel's second option to help people working with react-grid-gallery.
const [images, setImages] = useState([])
const getImgSize = function (imgSrc, index) {
var newImg = new Image()
newImg.onload = function () {
setImages((images) => [
...images,
{
id: index,
src: imgSrc,
thumbnail: imgSrc,
width: newImg.width,
height: newImg.height,
},
])
}
newImg.src = imgSrc
}
In useEffect you can call this method
gallery_urls?.map((url, index) => {
getImgSize(url, index)
})

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