I am using CCParticleSystemQuad to simulate exploding effect. After playing 10-15 levels on device, it crashes and i'm getting an error message
Assertion failure in -[CCParticleSystemQuad initWithFile:]
and pointing to CCParticleSystem.m class NSAssert( dict != nil, @"Particles: file not found");
Here is my code :
for(NSString *star in starsArray)
{
explosion1 = [CCParticleSystemQuad particleWithFile:star];
explosion1.position = sprite.position;
explosion1.autoRemoveOnFinish=YES;
explosion1.blendAdditive=GL_ZERO;
[self addChild:explosion1 z:11];
[explosion1 resetSystem];
}