I have a character in my game, it's an SKSpriteNode with few child SKSpriteNodes so I can animate various parts of my character (hands, feet etc.), it also has 1 SKSpriteNode (tried replacing with SKNode, but it was the same) with SKPhysicsBody for a body.
When I add the character to my layer in a scene it just hang in the position and the sprite with the body falls down.
My question and problem is: How can I keep all the child sprites in my main character sprite - how can I keep my character together?
Thanks for any ideas!
EDIT: How can I keep the child sprite with the body attached to my container sprite?