The problem that I am working on deals with out to use a functional Lock, or monitor structure, to provided exclusive access to only one member on separate threads. Below, is my class definition of the monitor (note that it is different than the actual monitor class given by c# library). What I am trying to do is make pictureboxes appear or disappear on my form.
I have attempted to add in an instance of the form so I can access the individual pictureboxes, however, my program seems to freeze.
namespace SmokersProblem
{
class monitor
{
Form1 form = new Form1();
Random num = new Random();
object obj = new object();
public monitor()
{
}
public void agent(){
form.pictureBox4.Visible = false;
int r = num.Next(1, 4);
if (r == 1)
{
// put lighter and paper on table
smoker1();
}
else if (r == 2)
{
// put lighter and tobacco on table
smoker2();
}
else
{
// put paper and tobacco on table
smoker3();
}
}
public void smoker1()
{
//lock (obj)
//{
form.pictureBox9.Visible = true;
form.pictureBox1.Visible = false;
System.Threading.Thread.Sleep(5000);
//agent();
// }
}
public void smoker2()
{
//lock (obj)
//{
form.pictureBox10.Visible = true;
form.pictureBox3.Visible = false;
System.Threading.Thread.Sleep(5000);
//agent();
//}
}
public void smoker3()
{
//lock (obj)
//{
form.pictureBox11.Visible = true;
form.pictureBox2.Visible = false;
System.Threading.Thread.Sleep(5000);
//agent();
// }
}
}
}
Below is my form code, as you can see here, i try to create three seperate threads, one for each smoker.
namespace SmokersProblem
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
Random rnd = new Random();
int num = rnd.Next(1, 4);
Object obj = new Object();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
pictureBox1.Visible = true;
pictureBox2.Visible = true;
pictureBox3.Visible = true;
pictureBox8.Visible = false;
pictureBox7.Visible = false;
pictureBox6.Visible = false;
monitor one = new monitor();
one.agent();
Thread vone = new Thread(one.smoker1);
Thread two = new Thread(one.smoker2);
Thread three = new Thread(one.smoker3);
vone.Start();
two.Start();
three.Start();
}
}
}