According to this Stack Overflow thread, Math.random() in JavaScript depends on the browser or the operating system. Basically, it implies that JavaScript does not have a standard algorithm for generating uniform random variables. This thread seems to suggest that Chrome's uniform random number algorithm is particularly bad.
In my program I try to understand how the user behaves based on some information plus random noise. I use a Box-Muller transform on numbers generated by Math.random() to generate Gaussian random numbers. Does this mean that users using one browser will be experiencing different types of noise than others? Note I use Box Muller because I don't care about speed, but I know it can be particularly sensitive to how the pseudo random numbers are generated. There seems to be lots of threads about why Math.random() is bad, but not so much within the thread on what to actually use instead. What is the best practice? Is there something that I should particularly look out for because I am using Box-Muller to convert to Gaussian numbers?