how do i handle Enums without using switch or if statements in C#?
For Example
enum Pricemethod
{
Max,
Min,
Average
}
... and i have a class Article
public class Article
{
private List<Double> _pricehistorie;
public List<Double> Pricehistorie
{
get { return _pricehistorie; }
set { _pricehistorie = value; }
}
public Pricemethod Pricemethod { get; set; }
public double Price
{
get {
switch (Pricemethod)
{
case Pricemethod.Average: return Average();
case Pricemethod.Max: return Max();
case Pricemethod.Min: return Min();
}
}
}
}
i want to avoid the switch statement and make it generic.
For a specific Pricemethod call a specific Calculation and return it.
get { return CalculatedPrice(Pricemethod); }
Wich pattern is to use here and maybe someone have a good implementation idea. Searched already for state pattern, but i dont think this is the right one.