A page on the Android developer's site mentions that you should (quote): "Avoid Using Floating-Point" (link: Performance Tips)
After reading the whole article, it seems that some of the items there may be a bit outdated (perhaps written a few years ago).
I would like to know whether this guideline is still valid today, or whether it is really bad (x2 performance hit, even on today's hardware) to use floating point types?