Just as the tittle suggests: Does WebRTC handle packet loss and packet received confirmations etc. for you or are you required to write your own solution for that?
I'm writing a multiplayer peer-to-peer game and I'm wondering how webrtc will handle packet loss. Will it continue to broadcast a packet till a confirmation of receival is returned? Will it send a packet 4 times and only send again if no confirmation comes after a set interval? Or is that left to me to code?