Say I am using the below code to setup a projection view :
float aspect = fabsf(self.view.bounds.size.width / self.view.bounds.size.height);
GLKMatrix4 projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(65.0f), aspect, 4.0f, 10.0f);
self.effect.transform.projectionMatrix = projectionMatrix;
If I now wanted to make to camera look at a specific point in my scene, how would I best achieve this ? Currently I am changing the modelViewMatrix to move the object so it is centred in view, but am wondering if I could achieve the same by manipulating the projectionMatrix somehow.